There are a lot of cars and tracks to choose from, and if you’re a fan of racing there’s a lot to sink your teeth into. The graphics are great, and the cars feel nice to drive. Played traditionally on a flat screen it can be both easy and hard to see why. Assetto Corsa VR ReviewĪssetto Corsa has a good reputation and pedigree as a driving and racing game. ![]() You’ll probably want more detail on why this is the case than just that, so let’s dive into the Assetto Corsa Review below, and if you’re already sold and want to get the game set up for VR feel free to skip down to our Assetto Corsa VR setup guide. If you’re already aware of how to play Assetto Corsa using a keyboard, controller, or racing wheel and enjoy the game already you’ll find that VR enhances the experience. Though if you’re already an experienced Assetto Corsa player and want to make the game more immersive and enjoyable to look at and play, then Virtual Reality definitely delivers. A game built specifically for Virtual Reality like DRIVE or Grid Legends would definitely be easier to set up and enjoy if you’re a Virtual Reality gamer who wants a fun racing game. If you just want a VR racing game of some kind, then look elsewhere. Not to spoil too much here, but Assetto Corsa isn’t exactly well optimized for Virtual Reality, and even if you get it working has some serious drawbacks. If you’re at all unsure about whether or not Assetto Corsa VR would be fun for you, then make sure to read our review first. You might have an easy time with it, or you might have a very hard time with it.Įither way in that part of this article we’ll show you all of the different things you can try to hopefully get Asetto Corsa VR set up and working. Though you should be warned that the Assetto Corsa VR setup can be finicky and difficult to even get working. If you’re here for the setup instructions then feel free to head down to our Assetto Corsa VR Setup Guide below. Either way you’re here because you’re wondering how good Assetto Corsa VR is and maybe even how to set it up. Maybe you’re a dedicated VR gamer who wants a fun PCVR racing game to try. Note you also can set SS for your Rift S on a per game basis in Oculus Tray Tool.So maybe you’re a racing game aficionado and want to branch out into the world of VR, or think that Virtual Reality might enhance your Assetto Corsa experience. It is leaner and meaner and most folks (including myself) find better performance using it with Rift. Lastly, consider using Open Composite with your Rift S rather than Steam VR. I have used this for a long time, works very well. Just set up a profile for each game you want to use it in. This will be the default rendering mode when ASW is officially enabled in the runtime.Īlternatively, you can use the Oculus Tray Tool ( Third Party App) to control ASW on a per game basis amongst other things. ASW will automatically turn on and off, depending on whether the app maintains a 80Hz frame rate. Enabling and disabling ASW will help you see the effects of ASW.Ĭontrol-Numpad4: Enables ASW. Depending on the application, you are likely to experience judder.Ĭontrol-Numpad3: Forces apps to 40Hz with ASW enabled. You can control ASW while in game using the keyboard shortcuts for ASW as follows:Ĭontrol-Numpad1: Disables ASW and returns to the standard rendering mode.Ĭontrol-Numpad2: Forces apps to 40Hz with ASW disabled. You are still getting 80 fps, but every other frame is a projection of where it thinks it should be. Can cause some graphic anomalies like ghosting of plane as it flies by. When active (default) if fps drops much below the 80 fps for Rift S, it will drop it to 40 fps and interleave every other frame with a projection of where the frame should be. However, I still have the same problem.ĭoes anyone have the same problem ? Thanks a lot for your help. I tried using Oculusdebug and disabled ASW, and disabled Vsync in nvidia control panel, put the settings on max performance. ![]() When I take the graphics down a lot, I can stay at 80 fps but I would like to stay at 70-80 and not get stuck at 40 fps. So it looks as if there is some kind of "vsync" equivalent that is enabled somewhere. It looks like whenever the games goes to 75 fps, then it gets stuck at 40fps ang GPU usage goes to 45% usage. ![]() Using FPS VR, I noticed that I am either stuck at 40 or 80 fps. My setup is a 2060 super, ryzen 3600, 16gb ram and a rift S.
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